

You can send datagrams to the default broadcast address by specifying "255.255.255.255" for the hostname parameter value.If you want to send datagrams to any other broadcast address, use the Client method to obtain the underlying Socket, and set the socket option to SocketOptionName.Broadcast. UdpClient^ udpClient = gcnew UdpClient SFTP (SSH File Transfer Protocol also known as Secure File Transfer Protocol) is a secure file transferring protocol between two remote systems, which runs.Array^ sendBytes = Encoding::ASCII->GetBytes( "Is anybody there" ) UdpClient->Send( sendBytes, sendBytes->Length, "11000 ) Byte sendBytes = Encoding.ASCII.GetBytes("Is anybody there") UdpClient.Send(sendBytes, sendBytes.Length, "11000) Dim sendBytes As () = Encoding.ASCII.GetBytes("Is anybody there")UdpClient.Send(sendBytes, sendBytes.Length, "11000)The Send method sends datagrams to the values specified by the hostname and port parameters and returns the number of bytes successfully sent. This example uses a host name and a port number to identify the target host.
After you have created this IPEndPoint, pass it to the Send method as the endPoint parameter.The following example demonstrates the Send method. You can send datagrams to the default broadcast address, 255.255.255.255, by specifying SocketOptionName.Broadcast for the Address property of the IPEndPoint. Before calling this overload, you must first create an IPEndPoint using the IP address and port number of the remote host to which your datagrams will be delivered. UdpClient^ udpClient = gcnew UdpClient IPAddress^ ipAddress = Dns::Resolve( ")->AddressList IPEndPoint^ ipEndPoint = gcnew IPEndPoint( ipAddress,11004 ) Array^ sendBytes = Encoding::ASCII->GetBytes( "Is anybody there?" ) UdpClient->Send( sendBytes, sendBytes->Length, ipEndPoint ) IPAddress ipAddress = Dns.Resolve("IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 11004) Byte sendBytes = Encoding.ASCII.GetBytes("Is anybody there?") UdpClient.Send(sendBytes, sendBytes.Length, ipEndPoint) Dim ipAddress As IPAddress = Dns.Resolve("Dim ipEndPoint As New IPEndPoint(ipAddress, 11004)Dim sendBytes As () = Encoding.ASCII.GetBytes("Is anybody there?")UdpClient.Send(sendBytes, sendBytes.Length, ipEndPoint)The Send method sends datagrams to the specified endpoint and returns the number of bytes successfully sent. This example uses an IPEndPoint to specify the target host.
Udp File System Code Documentation For
Use either of the other Send method overloads to send datagrams to a broadcast address. Once you have obtained this code, you can refer to the Windows Sockets version 2 API error code documentation for a detailed description of the error.If you want to send datagrams to a different remote host, you must call the Connect method and specify the desired remote host. If you receive a SocketException, use SocketException.ErrorCode to obtain the specific error code. If you do not call Connect before calling this overload, the Send method will throw a SocketException. UdpClient^ udpClient = gcnew UdpClient( ") UdpClient->Send( sendBytes, sendBytes->Length ) UdpClient udpClient = new UdpClient("11000) UdpClient.Send(sendBytes, sendBytes.Length) UdpClient.Send(sendBytes, sendBytes.Length)This overload sends datagrams to the remote host established in the Connect method and returns the number of bytes sent.
